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Jaabaa Prime
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Posted - 2005.07.12 01:42:00 -
[1]
We all hate the litter that is in space atm, and the lag it can cause, so I would like to propose a possible solution.
Role played description:
Containers in space are subjected to cosmic rays and are bombarded by cosmic dust constantly when in space. This causes the to deteriorate and eventually disintegrate. Leaving them in space for an extended duration of time causes damage which needs to be countered by regular maintenance.
Technical implementation:
At each down time the database decrements the remaining hit points a container has when it is space.
The duration that it can surive in space is defined by the type and size of the container.
I was thinking of something like the following times: Small Standard Container: 2 days Medium Standard Container: 4 days Large Standard Container: 8 days Huge Standard Container: 16 Days Giant Standard Container: 32 Days
Secure cans by their nature should survive a bit longer, I have used 50% as a starting point.
Small Secure Container: 3 days Medium Secure Container: 6 days Large Secure Container: 12 days Huge Secure Container: 24 Days Giant Secure Container: 48 Days
So based on the length of time a container is in space it's percentage damage and associated repair costs increase, eventually leading to the destruction of the container.
If you take it out and bring it back in one session then there won't be any damage to be repaired, because it wasn't in space at downtime.
The reason I didn't pick number of days in space to be calculated exactly on a 24 hour time frame is due to server load, although an hourly check might be feasible after 48 days of such a solution being implemented.
For empire this would clean things up over time, for 0.0 alliances it would mean that enemy stashes left in your territory would eventually self destruct if left unattended.
What does the EVE community think of this idea ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 02:42:00 -
[2]
Thanks for the positive responses so far.
If you think this is a workable solution then please *sign* this proposal, or add constructive critisism if you feel that it is flawed.
-- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 02:45:00 -
[3]
Originally by: shivan would stop people placeing cans at every moon as well so stop POS's going up.
I never thought of that, I guess the same would apply to outposts.
Originally by: shivan Great idea Jabbaa, Oh and hows the corp treating ya?
Great, thanks. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 12:08:00 -
[4]
Please don't even touch the topic of capacity just because giant containers are in the above list.
It's about getting rid of cans that have been anchored in 0.0 and empire space since their release in the game, and are just basically litter now and, as shivan pointed out, some people are using them to stop others from setting up a POS at desirable locations.
My proposal gives them a "time to live" in space, anchored or not. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 13:24:00 -
[5]
Originally by: Countess Amarisa great idea! if you want to repair them, use a remote armor rep or take back at station and they come back at full hit point. This will clean the eve universe of spam....
I thought containers only had structure making a remote armour repairer pointless, access to repair facility in station should/would be the only way to repair a container IMHO. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 14:47:00 -
[6]
Originally by: Starfury Shang Is this listed in Ideas and Suggestions?
I just posted a link to this thread there, I guess this thread should have been there to begin with. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 15:09:00 -
[7]
Originally by: Rafein I just want to see anchored cans limited by anchoring skills. Like 5 per level.
So at anchoring 5, you get 25 anchored cans.
If your mining an area, good. If your done, take down your cans.
You can still launch for corp but then again your reply has nothing to do with a solution for the current mess in space.
It's not just about mining, it's about getting rid of litter, advertising cans, enemy weapons stashes that can't be maintained, etc.. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 15:47:00 -
[8]
Originally by: Pagefault There is: remote hull reppers.
They exist    -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 20:19:00 -
[9]
Originally by: Bluebeard I'm not sure about automatically expiring all secure cans, but having a limit to the number you can anchor based on your skills is a good idea.
But the junk will remain if anchored "for the corporation" ?
Originally by: Bluebeard As the hitpoints of cans is supposedly reduced, cans placed at POS sites should be removable within our lifetime.
That was shivan's interesting twist to the decay of containers, but I think it's a valid one.
I don't know if the secure can's hit points have been reduced but .... consider this:
A giant secure has been anchored at a moon you want for the past 30 days, then you only have to take out 1/3 of the secure can's HPs or wait another 18 days and then launch your POS. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 20:42:00 -
[10]
Originally by: Autumnleaves #2 - can jacking. If I have an equal or higher skill then whomever littered space with that can I should be able to un-anchor it and load it if its owner has not been within range in a certain time frame, say 1 day.
New "Hacking" skill springs to mind here.
But who is going to get rid of the thousands of cans in the EVE universe by hacking them ? Especially the small/medium ones ? But considering the sheer numbers of the ancient giant cans in some systems it might be profitable to learn the skill and recycle them if they could be hacked. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
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Jaabaa Prime
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Posted - 2005.07.12 21:22:00 -
[11]
Originally by: Zyrla Bladestorm I like the idea 
The hacking or my original post ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 22:47:00 -
[12]
Originally by: Prothos sounds good but there should be a skill or mod you can use to repair the can without unanchoring it and taking it to a station.
I have no idea when "Remote Hull Repairers" will be ingame, but even getting to a container in 0.0 space might be considered a feat.
It's about getting a solution for all of EVE, that deals with the solo player and the mega corp equally.
If it stays too long in space without being repaired, it disintegrates. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 22:59:00 -
[13]
Originally by: Earthan good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Why should a "small container" survive is space longer that a single down time ? Regarding your holidays, how about hauling them to a station before then or paying a bigger repair bill afterwards ?
There are thousands, if not millions, of containers out there, unused and/or abandoned.
What I propose here is a simple solution for the EVE community in general. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 23:28:00 -
[14]
Originally by: Joe Kickass It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside.
How long that timer should be, I have no idea. But a week or two would probably be long enough.
How could that be put into damage over time ?
Something like "Was used this session so no damage at downtime" ? Sounds fair enough to me, if in use then no damage because it is actively being used.
Any damage incurred because it isn't used during an session should remain and should be cumulative though. Miss a logon and your "spaced" containers take damage.
I really like this way of doing it, unused = damaged. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 23:33:00 -
[15]
Originally by: Earthan My modification wouldnt ruin your idea.
Unused or abandoned containers wont get repaired within a month and will vanish .Simply.
And it will give time for poeple who take break holidays to use the containers once they are back.
Does the above compromise agree with what you are saying ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.13 00:01:00 -
[16]
Originally by: Flenn Maybe they should limit the number of containers a single character can leave around.
See above, you can launch for corp, where do you put the limit there, and should the cans in space still degrade ? I say no limit based on skills, but a simple limit based on "container survival time" in space.
Regarding your comment about "as many containers as asteroids", I took a Thrasher for a spin in empire the other day to check out what 7 T2 turrets could do to NPCs, and I can only agree that there are some belts where there are MORE cans than asteroids worth looking at, let alone mine them. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.13 03:40:00 -
[17]
/emote SOOO much wants this ....
Sign if you want it too. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.13 23:22:00 -
[18]
Thor Darkwing: Yes, I'd love to see a dev response to this too.
Auraurious: I had to start with something, and I think the numbers are reasonable enough to get the discussion going.
The more people that *sign* this, the better the chances are that the CCP development team will respond, I believe that the they often respond to player input in a very positive way. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.14 00:04:00 -
[19]
I changed the topic to be more descriptive of the thread's content. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.14 20:20:00 -
[20]
Dear CCP,
most of the people commenting on this idea consider it to be anywhere between good/great and excellent.
Any chance of something like this EVER happening in the EVE universe ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
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Jaabaa Prime
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Posted - 2005.07.17 15:51:00 -
[21]
On page 2 of this thread I added a thought regarding "In use containers".
Bascially, if a can is opened (i.e. used) between downtimes then it doesn't take damage.
Any damage that it already has accumlated, because it hasn't been used in presious sessions, shouldn't be reset "just" because it was opened. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.19 03:39:00 -
[22]
So basically resetting the "damage counter/timer" back to 0 if it is used ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
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